Monsters
Currently use the FAD monster tables. Each set of monsters has abilities similar to the players that are static numbers. When the players attack the monsters they need to roll this number or higher to damage the monster or if the monster attacks the player they roll this number or higher to avoid the damage.
For instance a Gobbo would be this:
Gobbo Smacker: Num appearing: 1d6 Melee attack: 1, Range: 0, Defense: 1 Degenerate Goblins: Gobbos are small, green, and mean. They are quick and can be dangerous in large numbers.
A player attacks a gobbo using melee, they roll their vigor which is a D6. They roll a 4 which is over the goblins defense. This causes them to kill two goblins, 4-2 = 2 and then 2-2=0.
Bestiary
Gobbos
Undead
Skeletons
Skeletons are the animated bones of the dead. They are slow and easy to hit but can be dangerous in large numbers.
Number Appearing: 1d6 Melee attack: 3, Range: 0, Defense: 2 against blunt weapons and 3 against everything else
Zombies
Zombies are relentless and hard to kill.
Number Appearing: 1d4 Melee attack: 4, Range: 0, Defense: 3
Armored Zombies
Armored zombies are the necromancer's creation. Durable and hard to kill they're the bane of many adventurers.
Number Appearing: 1d4 Melee attack: 1, Range: 0, Defense: 3
Ghouls
Ghouls are fast and dangerous. They can paralyze their victims with a touch.
Number Appearing: 1d4 Melee attack: 1, Range: 0, Defense: 1
Abilities: - Paralyzing Touch: If the ghoul hits a player they must make difficulty 3 vigor check or be paralyzed for 1d4 rounds. - Any character paralyzed by a ghoul and then dies becomes a ghoul at the next sunset.
Wights
Wights are the undead nobility. They are fast and dangerous. They can drain the life from their victims.
Number Appearing: 1d3 Melee attack: 2, Range: 0, Defense: 4
Abilities: - Life Drain: If the wight hits a player they must make a difficulty 3 vigor check or temporarily step down their vigor die by one step until they can rest for 8 hours.